Interface & Workflow Notes¶
1. Material Selector Preview Toggle¶
Purpose¶
Controls whether material preview thumbnails are rendered in the material dropdown / search list.
This option is mainly used to reduce stutter caused by generating previews when opening the material selector in scenes with many materials.
Entry Point¶
Edit > Preferences > Editing > Objects > Materials > Material Selector Previews
Behavior¶
-
When enabled, the material selector displays material previews using the current logic.
-
When disabled, the material selector falls back to ordinary material icons and no longer triggers preview rendering in the dropdown list.
-
The default value is enabled.
Current Scope¶
-
Currently only affects material preview display in dropdown selectors such as
template_ID(...). -
Does not affect the large preview sphere in the
Material Propertiespanel. -
Does not affect the final rendering result of the material itself.
2. World Environment Exclude¶
Purpose¶
Lets you choose a collection so objects in that collection are not affected by the world environment.
Entry Point¶
World Properties > Environment Lighting > Exclude Collection
Behavior¶
-
The selected collection is excluded from world-environment lighting.
-
This is useful when you want to separate environment-light influence between characters, foreground props, and background elements in the same scene.
3. Pose Bone Hide in Outliner¶
Purpose¶
Adds a dedicated Outliner visibility flag to each Pose Bone, so large rigs can be kept cleaner in the Outliner without affecting the rig itself.
This is useful for hiding mechanism bones, helper bones, or low-level control layers while keeping the more important rig hierarchy readable.
Entry Points¶
Bone Properties > Viewport Display > Hide in OutlinerOutliner > Filter > Hidden PoseBones
Behavior¶
-
Every
Pose Bonehas its ownHide in Outlinertoggle. -
This toggle is enabled by default.
-
Hidden PoseBonesin the Outliner filter is also enabled by default, so existing rigs keep the same visible result until you disable that filter. -
Once
Outliner > Filter > Hidden PoseBonesis disabled, pose bones withHide in Outlinerenabled are hidden from the Outliner tree. -
If a hidden parent bone still has visible children, the visible children remain extracted in the tree so the whole branch does not disappear at once.
Current Scope¶
-
Applies only to
Pose Bone -
Does not affect
Edit Bone -
Only changes Outliner hierarchy visibility; it does not change transforms, animation, drivers, or rendering